GlitchPC

Conclusion

As I look back over the events that have taken place over last few months I think it is fair to say that neither me or my colleagues fully understood how much work, comittment and dedication would be needed from us, in order to make this project a success. We were faced with a lot of difficulties very early on in the project. Things progressively got harder as the months went on however, we managed to over come the situations.
During the initial stages of the assignement we were all put into groups and chose from a selection of eight story lines which one we would work on. Everything seemeed to be going well however, as the end of term one approached everyone in the group except myself and Alex Bedminster had dropped out. This became a big problem for Alex and I because as a group we had deligated work amonst ourselves to ensure that everyone contributed equally towards the project. Without the effort of the other team members, the responsibility of completing the project fell solely on myself and Alex.
After a lot of discussion Alex and I decided that we both had enough motivation and passion to continue the project. This was a lot harder to acomplish now but we had not anticipated how hard it would be until we delivered our first pitch to the class. Our main criticism was that the story line was not clear enough and this was due in part to the fact that Kanika Andrews, the original director and story writer of the Glitch was no longer part of the team. Things were not looking good and our tutor wanted to drop our project. In a desperate attempt to salvage the work we had already put in, we began to rebuild the story line with the help of Rahul Allen, and completely changed the outlook of our project from negative to positive over the Christmas break.
The onset of term two brought about more problems for us as essays and dissertations made it harder for us to keep up with the momentum of the project. To keep up we had to work literally day and night. We were overstreatched with the work but our passion and dedication kept us going. For the first time we could see that out project was coming together and it was a very exciting time for us. Despite all of the pressures of dissertation and time constraints, we still managed to meet up on a weekly basis for progress meetings. The end of term two presented a more positive outlook as our tutors were very impressed with the quantity and quality of work that had been accomplished by such a small group. They were suprised at how hard we had worked and were keen to see what the finished product would look like, as were we.
Term three was a much more relaxed term for us compared to term one and two. I personally had a lot of technical issues this term as I lost a lot of work on my computer which I had to redo from scratch. This was obviously very time consuming and slowed me down. This affected the group as they needed to see my work in order for the project to progress. I appreciate the support and understanding that my colleagues showed me during this time as we were all under a lot of pressure to get the work done. We created action plans of what was left to do in the project and deligated the remainder of the work amongst ourselves. Rahul was recruited into the team mainly to be a freelancer who would work on small scenes and after effects. Alex and myself undertook the responsibility of directing the whole production of the film on top of working on it from start to finish. We did modelling, animating, lighting, texturing, sound, concept art, storyboarding, animatics, productions, posters, logos, contracts, production schedules, organising meetings and directing. We continually changed and developed ideas as we went along so much so that our final storyline is nothing like the original storyline Kanika had written. The work load was immense and at times we did not think we would make it to the end but we did, and I think we did it pretty well.
The end result of the film in my opinion is a success. I am proud of my group for all the hard work they put into the project and I am also proud of myself for rising to the challenge that this project became. I am staisfied with the hard work I delivered and am pleased that I did not let my team members down by not pulling my own weight.
Though I am proud of the film there are a few things that I would change if I were to do this project again. The first being the length of the animation. To be on the safe side I would make it shorter only because a longer film runs the risk of losing the audiences attention if the storyline is not engaging enough, but I guess this will have to be left to the viewers disgression. Alex and I worked independently when it came to the animation side of things. He created his slides and I created mine. However, when we both came together every week we found that certain things needed to be modified. Though we wanted the secens that we worked on to be different to one-another to show our own individual artistry, we also wanted them to look united, and part of the same film too. One of the main things that aided us well in our group was our time management and level of communication. This, as-well-as our hard work was the key to our success.
As I have said before, I am grateful for the commitment and devotion my team members put into the project because this made my life a lot easier given the circumstances. I would like to say a big thank you to my tutors Jarred Taylor, Dan Darley and Mike Smith for all their feedback and input, Robert Newman for co-ordinating the sound, Rahul Allen for being the most amazing freelancer and last but not least, my co-producer Alex Bedminster with whom I would have been very lost without.
The film was a success with just the two of us working on it. At times I wonder if it would have been just as good or better had we had all the original members in our group. Though there was a lot of workload working in a smaller group, I feel in a way it was an advantage for us because co-ordinating a larger group would have left more room for error. Alex and I knew that the majority of the work fell on our shoulders so we knew what we had to do from the start. If we had had all our members on board and some decided to slack off at any point I doubt we would have been able to pick up the pieces as successfully as we have done.

Final hand in!

today is the final hand in of the film! Alex was the one who handed it in because i had troubles even opening my car door! the key didnt work (for some FUNNY reason) and my emobaliser just didnt wanna work (glitched or what lol) so i called up Alex who had already handed it in (phew) now time to do folders and complete blog!

Last bits and pieces!

Nice!! Rahul's done all what we asked him to do apart form the clock! alex and i have recieved the the film from the sound guy which is not complete but sounding very very good! we both decided that we should go back and find some sounds that we feel would work well for the scenes that Rob didnt manage to complete!
I must say that in terms of finding the sounds, i didnt find any! alex done most of that!
We arranged another group meeting just so that we could all come in and help compile the sound in order to have a finished film!! Rahul didnt show up so Alex and i spent over two hours compiling the sounds music etc! I was pleased with the sounds that Alex picked, considering we dont do anything to do with sound
compliing, i must say high five to Alex and I for doing what we done! this shows that as a team Alex and I are very good at working with each other and this film shows that we can!
we then took upon ourselves to create the clock times because we didnt have time to do an actual clock and render it! so we do it photoshop and added it in on prem pro! this took a bit but not as long as the sounds!
There was also one last aspect the we had to do which was LONG! and that was our own colour grading! Alex had shown the film to his parents and obviousy to thoes who dont exactly know the story, there will be bits and pieces of the film that would confuse them and thoes parts are the glitch universe! Alex's parents gave us a little idea of how we can make the scenes more clear and that is simply by adding a block colour ontop of the actual scenes! so we spent a bit more time on photoshop and prempro making these adjustments!
Finally finished and when viewing it, we were pleased with the outcome! the sounds which we added, and the extra bits and pieces that we done on photoshop and prem pro had enhanced the film a lot more!

Almost there!

This is it! After working so hard on this project, we all met up with the final renders and compiled everything together as one video.
We did a few tweaks on each scenes here and there after viewing the final video. the main paret we had to fix like Rahuls scene and spead it up, we still thought that it dragged out longer then needed so we had to speed it up a lil bit!
Also parts of my scenes were speed up and slowed down because a few part need to be worked. After compiling the final video once more, we gave the video to Robert Newman (sound designer) and told him to meet a week later to check his progress.
The film is looking strong, and most importantly it is turning out how I first pictured it in my head apart from the fact that we had to change the city to a universe.
There are certain scenes that I fill are spot on and a few scenes that I feel needed a bit more work on but none of which will mess with the timing of the video so that the sound will still be on point!
Alex and i previously gave Rahul the task of creating the credits for the film which he has done and looks very very good! but obviousy there were bits and pieces that need to be done and Alex and I stepped in and told him what need to be added and teken away from the credits, we told him to change and the colouring and the font, and slo to make the font a lot more clearer, we also to play with timing and images that would be shown. I also asked him to create the clock which will be a usefull aspect to the scene!

Final police scene

this is the final animation of the police orbs! i must say that i like, and when showing the group a lot of questions were asked because they were pleasently surprised as to how i animated it! they liked it and the way in which it worked out because this scene was one of the scene that i needed a lot of creativity on, i feel that i have done a good job!

playblast of the police scene

Obviously spotted the time of the animation is SOOOOOOO SLOW! this is because like i said, maya was playing games with me! i actually felt liike I had a glitch lol! and i was reacting the exact same was as vernon was! it was pissing me off. so i had to basically jus animate and playblast it! I had no other choice but to speed up the animation in prem por because redoing it all over again was LONGGGGG! but with the new speed i tend to like the movement of the animation!

Animating the Screene!

After the animation of the seat! i began creating and animating the screen that will eventually fix the virous's!
I first began with the pillars of the screene. and then from them pillars i extruded an edge and animaite it to reach the other pillar














With this done its time to begin animating the loading bar! easy enough! i started off with a cube and placed it in the centre of the screene! i then extruded the bar and animated it untill it reached the end of the black border! i attempted to make the loading as realistic as i could an feel that i done a good in doing so!











Now that, that is done! its time to animate the colours so that you can see the loading text flashing etc!
This i forgot to add was a technique i learnt from Jake childs and adapted it to the film when ever i could!
simple keyframes on the actuall colour attributes and that is it!




so that is it! this is how the police scene was created! like i said this is one of the best pieces of animating i have done on maya so far and am very pleased with it although it took at least a week and the half to do do to maya being dumb but finally its done!

animating police orbe and screne! police seat


to create the seat for the orb i firstly created a sphere and then cut half of it off! i then selected all the edges and extruded it!














i then extruded some more to get the final version of the seat! all of this was also animated so you get the feel that orb are actually doing this!














i then created a cube for the pillars! a lot of extruding was done for this scene as you can see! i extruded the cube to create a pillar, which is also animated!
Now that the extrusion is done, it time to animate the actual screne.

animating police orbe and screne!




Animating the orbs was not as easy as i though it was going to be! i started off creating the arms and the shoulder of the orbs but animating them to join the orb caused a lot of trouble! if maya did not act up i probably would have found it a lot more easier to finish off the scene!


although i feel that this is one my most favourate parts of all the work i had done, it took the longest amount of time, and not because of animating or rendering! the time wasting was there when maya kept crashing on me! it got to the point where i had to completely begin the whole scene again because the file i was using curropted which is obviously so so stressful!


but in order to get the orbs to look the way they look, i had to animate the sholders connecting to actual body of the orb.

Creating the orbs!


Creating the police orbs was i would say the most exciting part of my job! animating was a bitch because maya decided to act stupid and shut down each time i wanted to animate!
The creation of the orbs wasnt exactally hard because all i needed was an orb (sphere) and then created the srine, coloured it, added text and that is it!


Meeting with Dan


How can i forget all the meeting we had with Dan!
well... not really much to say apart for the fact that he is pleased with our progress, team work and excitement of the film! he feels that we are on target with the work work and specially stated that he is confident in the group and that we will have this piece of work completed. he also said that he is happy with the way we have managed to produce this amount of work with only three people in the group which is also a good thing! thumbs up ay!!


Brief thought!




Every few days the group and i are meeting up, showing each others work and discussing things that are or are not needed in the film, giving ideas then adding the rendered scenes onto the animatic.




This week Alex and I met up with the sound designer and who showed a small demo of the sounds that he had used! we were extremely please with his work which was a huge booster to our ego, but although the sounds used were slightly patchy in certain places and the timing was a bit off, he knew all of this and reassured us that this was only a demo to show you the types of sounds and style in which he was going to be working with. The remaining member of the group was then showed the work and he was also pleased with the progress Robert had made!

I feel that i am now ahead of plans and am very pleased because although i know we are coming to the end this project i just know that somehow a lot more work would be added into schedule! all in all i am a very happy chappy

Now that we have all met up and checked out eachothers work with dan! we decided to go off and create seporate action scheduels just so that we are all on target and will al be able to meet or targets! here is my action plan!


As seen in this action plan, the only day wasted is a saturday! the only reason why this is, is because i work all day and would like to rest after work! although i have taken saturday as a day off i know that i will not be having that day off! i know deep down that every day of mine will be busy! so let just wait and see!

meeting and Changes!

We held another meeting with the group and the sound guy in order to see where we all are and also where the sound guy was in terms of our project! we went through the work and gave the Robert a few new scene to work on while we continue op the film, we gave him until Thursday to show us what he has done. The main section that he will be working on at the moment is Rahul's section (the microchip room with the robot).
Everything was clear and no problems. After this meeting we all sat down and decided to make a list of some changes that we needed to do in order to make the film better. There were a lot of ideas thrown around to give our film a better edge and I ended up making a list to which everyone had in order to help us!

May 14th
CHANGES

* Credits overlay on beginning scene
* Change cuts on veron introduction scene
* Clock to show time
* Never have static camera on Princes scenes and animate binary moving.
* Electrons/orbs going through wire on first transition, camera follows orbs into mother board and into the Rahul's room.
* Prince's scenes need to be rendered with Quantel PAL res (NOT 640x800)
* Alex needs to give Rahul 5 second clip to show in my credits.
* Prince Glitch scene, have glitch close to camera, flash steps away a few times then on last flash step Glitch is right up close to the screen to make the viewer jump back.
* Vernon not sitting at desk in scene 10, but squatting on his chair typing frantically.
* When Vernon puts in anti-virus CD, camera zooms into CD drive and follows police orbs through the wire into princes scene.
* Vernon face turns red like thermometer using prem pro/after effects.
* When critical error on princes scene, camera starts with a red screen, zooms back slowly to reveal glitch then zooms back even further to reveal the red glitch infected world. (Make sure the whole screen is filled with storms, clouds, red lighting, red binary, red electricity etc......)
* After Prince's red infected glitch world scene, grabs keyboard and smashes it, letters fly out towards screen spelling out "Glitch". camera transition back through the wire and looks at Vernon from behind the screen. Vernon grabbing screen(camera) and shaking it and falls over and drops the screen on it side/diagonal position (Vernon looks distorted/fish eye/concave).
* Last scene, Vernon peeking his head from underneath the table and looking at the screen, screen says "welcome to....the worlds most reliable computer systems ever)

Video

In order for me to get this right i had to go back to walk cycly basic by key framing the beginging ang the end then going back and doing the in betweens! I placed glitch in one position and keyframed it! moved him to another position and keyframed that! i then went back to first keyframe and moved it one across so i dont mess aess around with the actual size of glitch! i streched squashed and scaled him down him untill you cant see him anymore, this make it looks like he has dissappeared! i then done the same technique at the frame before the last keyframe so it looks like he is reappearing at a different position!

Animating Glitch!




Well Well Well! the hard part is done, now its time for the harder part to begin! animating glitch!
i have no idea how glitch is going to move, infect, etc!.... this is a bitch!
I decided to give the film a little brake just for a day because once agin i am stuck! i read a comic that alex ani i are creating and then it hit me! i decided to use a technique that one of our characters posess! (FLASH STEPS)!
a nice technique and involves not that much animating considering i am not an animator!
Easy said that i am have glitch flash step, (how in the world am i going to animate it in maya??)
after doing a few different experiment i got the jizz of it and here is how i managed to do so

Rendering the transition!











althoug this was the first scene i create! it is one of the hardest scenes to render! i came across so many problens in terms light and camrea movement! i had trouble with rendering the scene on my pc for some odd reason mental ray wouldnt batch render! so i had to make my way into college in order to batch render!
even doing so at uni gave a bit of trouble because of the aspect of space and each render took at least 10 mins per render so i couldnt exactly stay and wait for 230frames to render! so i had to work it out and render bit by bit!
also the i had a lot probles with the glows in the scene! mainlyt wasnt too pleased with the brightness of each of glows!








Everything self animated!
















WOW this is LONGGGGGG!
For some reason i decided to do all the animation in this universe and am begining to feel the strain! i feel my pluse pacing and a string of sweat dripping down my forehead! this is sooo much work! animating each of the cubes! each star that is places in the scene, each pillar, rings and the binary! ect... this is proving to be a bit too much for me to handle wish io had just given rahul some work to do to make this all so much easier for me! but dont get me wrong! i am truely enjoying it because i cannot wait to see the final outcome

Remodeled Environment!


Ok this is now begining to look complete! i finally have some high hope in the completion of this universe! also i am animating as i go along which is in the long run going to help me with the hand full of work that i am stcuk with!
I am once again begining to get excited as i am viewing the univesre all animated and looking good!



The screne shot shows that i have begun to add coloures on the different items placed in the universe! damn right looking good :-)

Rahuls Textures






We held a meeting to ensure that everyone is on target and to update our animatic! Rahul same in with the texture file of my police station. it looked good but not perfect! there was a lot streach on thye textures so me and him decided to siot down and work on the uv planner mapping after the meeting!


I felt that i did not need to do this because this is technique we all learned during the start of the course but when it comes to studying, there are things that i dont know which others would find easy and vise versa so althoug working on this was a little bit of a waste of time i am totally pleased with the work that Rahul has completed!




Still decideing on environments!

Although the group feels that the environment created so far looks good and works well i am still not pleased! the thing that i am not pleased at i realised are the coloures! there are not enough different colours there to enhance the look of the universe and also i think that i hate the light blue strips of light ramdomly placed in the scene!
I have decided to remodel the whole city again and begin the actual keyframe secondery animation of the city!
this is going to take me a while so i have dedicated one whole day inorder to recreate and another day to colour!
Although i will be changing the look of the actual unicerse there are a few items that i will be keeping as part of the scene! one of which are the police stations in the universe! I have created and animated and will give to Rahul to texture!

Environments Environments Environments!!











I must say that although this last environment took a while to make! (organised mess) and looks good enough and believable to being a glitch i still feel that it is unfinished! I dont know what else to add so i will hand to file to Rahul to add his after effects work on it to see how it looks! there is something about the environment that i am not too keen on but cant seen to put my head round it!








New glitch Universe!











well in terms creartion! i feel like i have created too many different environments for the one project! due to the fact that from the start of this project i have been unsure of the way in which my part would look, i feel like i have make good process with this work! a lot of late nights have led me to come up with so many different creative creations! this a small line of change to show all the different environ i have come up with!








After meeting (changes)

After viewing our animatic, there are a few issues that the group and I felt we needed to change and straighten up in order to get the best out of the film. Firsty the transition between the two scenes as pointed out By Dan was way too much which are not needed because in teerms of the ordiance's point of view, they already know what is happening by the first transition.. We still want to have a few in there but we are going to taking out the majoriety of them. This will also help the run time of the film be shorter.

Reaching the finish line


















Ok it is the start of the last term. Everything that the group needed to do has to be done this term so we are all on target and ready to begin to finish!

My Easter seemed as if it never even begun, constant work, need to make money and fend for my self because my parents went away for the whole month! this initally slowed my work process down but didnt stop me from working on the project.

During the final thoughts of the whole class in a group discussion and the colour grading tutorial we were given a contact with a sound designer. His name is ROBERT NEWMAN. A second year student. He exchanged email address and phone numbers with alex and were in contact with eachother during the Easter. Alex and I decided to organise and a rendezuious and uni over the Easter for him to meet up with the group and discuss what type of work and sound we are looking for.

After the meeting we, held another meeting to finalise the work load of everyone and Robert is now going to be our sound designer.

He stated straight away that he mainly focuses on sound effects and not actual background music, so as a group we instructed him to do what he can and are ready to take on the bits and pieces he cannot do.

We asked him to bring in some experiments and left our animatics with him but told him to only concentrate on alex's and Rahul;s scenes because i had the intension to completely change my scene in terms of environment ideas!

our next step was rto give him a complete playbast of the whole film so that he can use the correct timing to make his sounds effects ect.

So after viewing everyones work and seen what we had each done over the easter holidays, it was clear to me that the group was on the right path to completing the project which is obviously a good look.

Our new tutor for this term is DAN DALI. We had our first meeting with him on our first day back from easter. our first meeting with him was very positive as he was interested in the concept of the film when we held our presentation in the previous term.

After this meeting with him we agreed to meet every week. He gave some ideasd which we are going to take on board because it will most definatly make a good change to to look of the film! we will not be changing anything to do with the story!

Second term conclusion

being honest, now that the old members of the group have decided to work on seporate project and a new member Rahul was taken on board, i feel that this new team seems to be a lot more organised in terms of communication and team work, it is a little bit hard to keep in touch with Rahul but thats his life and he has it to live, alex and I are constantly in touch with each other and when we can get in touch with Rahul we will. We hold personal group meetings wich are face to face meeting, at least twice a week to discuss and present to each other our works.

So far this term has been (I feel) a lot more structured compared to last term. looking at a brief at each of our work,

Rahul's work: viewing his blog I am please with the work he has produced. It fits in perfectly with with a link to my work and seems like his work will fit in nicely with the film. Next term he will work alongside me with the Glitch world, and help to texture one or two bits and pieces of my environment environment.

My work: I personally feel that my work seems to be making a good shape. I wasn't 100% sure on how I was gonna structure the environment (the Glitch micro world), but after seeing some of mt renders and the way in which the environments turned out to look I must say that i was pleasantly surprised with my self. I got excited and now just awaiting to see some renders of alex's work. obviously next turm i will be still working on the Glitch universe and start animating as well as compiling a few transactions between the scenes that Lex and I had previously discussed.

Alex's work: Looking Great! completely stiisfied and pleased with the environment that he has created so far and obviously the model of vernin! looking forward to seeing more of his stuff!
Next term he hopefully will be able to animate and add sound to his scenes and environments in order to bring it o life. I expec that he will enjoy working on this. I know that with alex being an animator he will be looking forward to putting his scene and character together!

so that was my actual conclusion for the second term! LOOKING FORWARD TO TERM THREE!
Bring it on!

From style to styalised.

these are a my playblast animatics of the new universe! i am fairly pleased with the result but feel that a lot more need to be added in order for the universe to look and feel finished!
SCENE 04: Inside the glitch world, glitch is created. Camera shows establishing shot of glitch world with binary etc. Glitch emerges and starts flying towards binary.

SCENE 05: Glitch infects the first string of binary. Binary changes colour to red once infected and the binary stops moving as well.

SCENE 07: Shows binary (infected) becomes blue or green again, but glitch infects another one, which then creates a chain reaction and infects another.

SCENE 09: Glitch has almost infected the whole world. Camera shows glitch world slowly being infected to the max

SCENE 11: Virus scan works and police orbs start flying around shooting the infected binary and returning it to normal until all is clear.

SCENE 13: police orb drives off camera and the camera shows glitch hiding behind binary.


SCENE 15: Glitch world completely infected and glitch flying about with evil laugh etc…


At the end of last term after our persentation (which didnt go at att that bad) the group and i decided to hold a brief meeting in orded to discuss where we stood and where we needed to take the story in the aspect of recreating the storyline and finilised the story.
with the additional help of Rahul, the group has been formed and clear as to what we will be doing for the project.
After talking to our tutors about our progress, we were give many different ideas and different dierctions to go in order to make the story visually pleasing.
the first issue he adderssed was obviously the glitch universe which i am in charge of. his idea was for us not to creat just a normal city but infact to make it more styalised and abstract. another issue he picked out was the character Glitch it self. he insisted that the character should not be a character but left as a normal orb.
ideally the roles have not changed, but i will be getting that additional help from rahul in terms of the animation and some of the dynamics that are going to be used in the universe.
We indeed took on borad the tutors ideas and created a new set of storyboards and blockouts.

these are our new roles.



GLITCH STORY AND SCENES
ALEX SCENES PRINCE SCENES RAHUL SCENES
PRINCE AND RAHUL SCENES


SCENE 01(Alex): Vernon settling into the office, knocks over pen pot, camera zooms into
computer

SCENE 02 (Prince): Through the wires and inside the hard drive, shows motherboard, camera trails into section of mother board and into a room via air vent (following an electron)

SCENE 03 (Rahul): Inside the room. Camera emerges from air vent, follows 2 orbs through the course, then on the 3rd orb, it gets infected and turns red. Camera shows infection and creation of glitch. Camera zooms into infected glitch orb.

SCENE 04 (prince): Inside the glitch world, glitch is created. Camera shows establishing shot of glitch world with binary etc. Glitch emerges and starts flying towards binary.

SCENE 05 (Prince): Glitch infects the first string of binary. Binary changes colour to red once infected and the binary stops moving as well.

SCENE 06 (Alex): Vernon get first error and types in sequence and clears the errors

SCENE 07 (Prince): Shows binary (infected) becomes blue or green again, but glitch infects another one, which then creates a chain reaction and infects another.

SCENE 08 (Alex): Vernon gets second error, types in same sequence but doesn’t work. Gets angry and types franticly.

SCENE 09 (Prince): Glitch has almost infected the whole world. Camera shows glitch world slowly being infected to the max

SCENE 10 (Alex): Vernon runs a virus scan

SCENE 11 (Prince): Virus scan works and police orbs start flying around shooting the infected binary and returning it to normal until all is clear.

SCENE 12 (Alex): Vernon’s error disappears, Vernon is happy and relaxes with a smile.

SCENE 13 (Prince): police orb drives off camera and the camera shows glitch hiding behind binary.

SCENE 14 (Alex): Vernon flips out because the error comes back and says critical error.

SCENE 15 (Prince): Glitch world completely infected and glitch flying about with evil laugh etc…

SCENE 16 (Alex): Vernon going crazy, smashing up office, spills coffee onto key board and causes sparks and computer starts sparking. Computer screen blacks out

SCENE 17 (Prince): Glitch world blacks out

SCENE 18 (All): Computer resets and so does glitch world

SCENE 19 (Alex): Vernon is happy

Although it may seem like Rahul has not got much work to do, he will play an inportant part when it comes to the dynamics and special effects that surround the glitched universe.
after having our presentation at the end of last term, Me Alex and Rahul decided to go through the story once more and finilise it.
we changed mainly the part in the glitch universe. innatially the universe was meant to be a city, as i had no idea how i was going to create this city i continued with research and came across one film that hepled put all my ideas together. the film is one of Keanu Reeves earlier movies named Johnny Mnemonic.
this film helped me to come up with the fact that the city is changed into a universe, gathering ideas from this allowed me to create the city with a rough idea as to how it will look!.

dishearted


For like a week or two i decided to not to do anything on the project because i have had to concentrate on presentations and essays.
Being honest For like a week I had lost main hope in the project because i did not have a complete idea of how the city would look and also with people dropping out of the group, it dis hearted me a little bit so i started a side project that i had always wanted to work on. Also I have a lot of other things going on during these week, financially and emotionally but i have had to keep strong and keep going on. all these problems have taken place in week7 nearing the end of term.
I still kept contact with Alex exchanging ideas for our scenes but still i did not much of a solid idea of the city.

Due to the entrance of a new Member Raul we decided to put together a contract aggreeing his employment to the group!
I know that having a full idea of my city is very hard. to be honest i am pretty stuck in what i am attempting to show full and full.
here are some of my concept designs of my idea for the city.
I feel that with these designs i have come across doing this the wrong way because i have already begun creating the city before i done some concepts.
the following screenshots and images are showing the idea i originally had in my head.

The making of glitch city

Now that i have done most of the modelling for my motherboard i have decided to start modelling the city in the motherboard before i lose the idea i have in my mind.

Glitch concept.












Tasha done some concept work on the Glitch. After alex and i viewed it we both had almost the same ideas of how glitch should look! these are some of tashas designs.
because i will be animating Glitch i will need to know the concept of this character.
these images are taken from Alex's page. they are rough ideas of what glitch should look like! I have left the concept and development of glitch to Alex who will be modelling Glitch it self and creating the concept of Glitch.




I am very much looking forward to seeing Alex's concepts of glitch (lol)
I know im gonna laugh only its because it is alex drawing them. It is personal joke between me and alex.
I feel that working with wit lex is a good challange because we have side projects in which we have been working and developing on from the start of our uni years and this is a huge test to see if we can come together put our ideas forward and create something very eye catching.
so far we are proving to our seives that although we have so much work on our hands, we are proving that we can work together and do this project as good as we can.


















Rendered Shots.














































Now that i hve modeled most of what i need to model for the motherboard, i think it is time to bless you guys with some rendered shots of my models.

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